improved identity management
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@@ -0,0 +1,126 @@
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package identity
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// In-memory, single-use challenge store backing proof-of-possession on the
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// account operations that need it (reveal, delete).
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//
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// In memory on purpose: a challenge is worthless once redeemed and worthless
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// once expired, so persisting it would only widen the window in which a leaked
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// one is useful. A meta-core restart invalidates every challenge in flight,
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// which costs a client one retry.
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//
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// Mirrors the sign-in challenge in meta-watch's src/auth.rs, down to the TTL —
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// the browser signs immediately, so seconds is the right order and a narrow
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// window bounds replay if one ever surfaces in a proxy log.
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import (
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"errors"
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"sync"
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"time"
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)
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// ChallengeTTL is how long an issued challenge stays answerable.
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const ChallengeTTL = 120 * time.Second
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// maxChallenges caps the store. An unauthenticated caller can mint challenges
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// for any uid it can name, so the map is attacker-growable; without a ceiling
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// that is a memory-exhaustion lever. At the cap, issuing fails rather than
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// evicting: dropping someone else's live challenge on demand would let an
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// attacker deny sign-outs, which is worse than making them retry.
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const maxChallenges = 4096
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var (
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// ErrChallengeUnknown covers absent, already-redeemed and expired alike.
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// One error for all three deliberately: distinguishing them tells a prober
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// whether a challenge string was ever real.
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ErrChallengeUnknown = errors.New("challenge is unknown, already used, or expired")
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ErrChallengeFull = errors.New("too many challenges in flight; try again shortly")
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)
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type challengeEntry struct {
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uid string
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action Action
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expires time.Time
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}
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// ChallengeStore issues and redeems challenges. Safe for concurrent use.
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type ChallengeStore struct {
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mu sync.Mutex
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entries map[string]challengeEntry
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ttl time.Duration
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// now is swappable so the tests can age entries without sleeping.
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now func() time.Time
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}
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func NewChallengeStore() *ChallengeStore {
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return &ChallengeStore{
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entries: make(map[string]challengeEntry),
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ttl: ChallengeTTL,
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now: time.Now,
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}
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}
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// Issue mints a challenge for (uid, action) and remembers it until redeemed or
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// expired. Returns the literal text the client signs and its expiry.
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func (s *ChallengeStore) Issue(uid string, action Action) (string, time.Time, error) {
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if !validUID(uid) {
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return "", time.Time{}, errors.New("invalid uid")
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}
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if !ValidAction(action) {
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return "", time.Time{}, errors.New("unknown action")
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}
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text, err := NewChallengeText(uid, action)
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if err != nil {
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return "", time.Time{}, err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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s.sweepLocked()
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if len(s.entries) >= maxChallenges {
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return "", time.Time{}, ErrChallengeFull
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}
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expires := s.now().Add(s.ttl)
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s.entries[text] = challengeEntry{uid: uid, action: action, expires: expires}
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return text, expires, nil
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}
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// Redeem consumes a challenge, asserting it was issued for this exact uid and
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// action. Single-use: the entry is dropped on any lookup that finds it, so a
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// mismatched redemption burns the challenge rather than leaving it to be
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// retried against a different account.
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func (s *ChallengeStore) Redeem(text, uid string, action Action) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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entry, ok := s.entries[text]
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if !ok {
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return ErrChallengeUnknown
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}
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delete(s.entries, text)
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if s.now().After(entry.expires) {
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return ErrChallengeUnknown
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}
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if entry.uid != uid || entry.action != action {
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return ErrChallengeUnknown
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}
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// Re-read the signed bytes rather than trusting the map key alone: the
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// signature covers `text`, so `text` is what has to name this uid+action.
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if !ChallengeMatches(text, uid, action) {
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return ErrChallengeUnknown
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}
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return nil
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}
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// sweepLocked drops expired entries. Caller holds the lock.
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//
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// Called only from Issue: with no background goroutine, expiry is enforced
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// lazily on the one path that grows the map, which is exactly where the bound
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// matters.
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func (s *ChallengeStore) sweepLocked() {
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now := s.now()
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for text, e := range s.entries {
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if now.After(e.expires) {
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delete(s.entries, text)
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}
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}
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}
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